Trainz Im: Editor
Inside the Trainz IM Editor: A Tool for Content Preservation In the world of Trainz Railroad Simulator
) are used to tell Trainz where to place effects like smoke, headlights, or bogeys. The editor can add, remove, or reposition these points directly. Texture Path Correction:
| Tool | Purpose | | :--- | :--- | | | A faster, more modern alternative to the classic IM Editor. Supports .im, .pm, .lm. | | Images2TGA | Converts .texture files to editable .tga. | | TrainzMeshImporter for Blender | Allows you to import .im files directly into Blender to actually modify geometry. | | AssetX | A batch repair tool that integrates with the IM Editor’s logic. | Trainz Im Editor
While N3V Games generally recommends that creators re-export models from original source files using the Trainz Mesh Importer , the IM Editor is a "life-saver" in specific scenarios: Orphaned Assets:
In file:
: Creators can add or remove attachment points (used for lights, smoke effects, or coupling) and change their orientation or hierarchy.
The tool serves as a bridge for creators who need to tweak geometry or bone structures without returning to the original source files in 3D modeling software like Blender or 3ds Max . Inside the Trainz IM Editor: A Tool for
The is a specific utility developed by N3V Games (formerly Auran) used by content creators for the Trainz Railroad Simulator series . Its primary function is to modify or repair .im (Indexed Mesh) files, which are the proprietary binary files that store 3D geometry data for trains, scenery, and other assets in the game. Key Features and Uses
Useful for maintaining compatibility of old models in newer game engines like the E2 engine used in Trainz: A New Era (TANE) and TRS19 . Supports