
Load a grayscale image into the Diffuse channel of a Sphere mesh. CC 2015 uses the luminance values to create a displacement map on the mesh preset. This turns a boring sphere into a topographic globe instantly.
A mesh preset is just a skeleton. The "skin" is the material. CC 2015 introduced .
| Preset Name | File | Format | Source URL | Notes | |-------------|------|--------|-------------|-------| | Basic Sphere | sphere.obj | OBJ+MTL | [URL] | smooth shading |
While modern rendering engines in tools like Blender or Cinema 4D are superior, the Ray Tracer in CC 2015 was unique because it was built specifically for designers who weren't 3D professionals. It offered a simple "Progressive Render" mode. You could spin your mesh around, paint directly on the texture, and watch the lighting slowly resolve in real-time without needing to know complex UV mapping theory.
These presets were designed to streamline the "dummy object" creation process. By selecting a preset, Photoshop would instantly generate the geometry, the necessary materials (diffuse, opacity, bump maps), and a default lighting rig, allowing the artist to immediately begin texturing and rendering.
Go to the top menu and navigate to 3D > New Mesh From Layer > Mesh Preset .
To get started with these presets in Photoshop CC 2015, follow these steps: Prepare Your Layer
I can’t directly create or send you a downloadable file, but I can give you a clear, step-by-step guide to (PDF or printed document) that collects 3D mesh presets usable with Photoshop CC 2015.
Go to Window > Workspace > 3D . This reveals the 3D panel, Properties panel, and Layers panel simultaneously. Ensure your document is RGB (8 or 16-bit) – 3D features do not work in CMYK.
Choose your desired shape from the list (e.g., or Sphere ).